Bytten "Ernie" Awards: 2006 - My Choices

Throughout the last year, I've had the opportunity to play and review a great many independantly developed PC games. Smiling all the while like Wonderland's smug feline, playful and bouyant with nary a worrisome thought... and then, Seattle's heavily-leaden January snow-clouds transition into bothersome rain. Time marches through the puddles of March and - bright rays of radiant sunshine herald a brilliant artist's pallete of Spring blooms. Animals leap and dance joyously with garlands of flowers in expectation! April is upon us all!
And I must choose those games that merit an Ernie.
I'm most sure I've suffered many a restless night in tormented thought, pulled at tufts of hair in frustration (after all, something is thinning the noggin rug), and someone must be gnawing at my fingernails whilst I've been dilemma-bound (now that's just plain wierd!). But I have chosen. The two award-winners offered here are games that evoked a "Whoa! Like... huh, that's way cool, dude!" in me. Enough. Here they are:
Virtual Marbles - Most Original Game.
I have seen many games involving marbles (Marble Madness, etc.), and I've not run into a game that is just a straightforward game of marbles. I would tend to think that any developer attempting to render a game of marbles would be fearful of creating a game that could be considered, er, "boring". However, Icon games provides the player with three "classic" games of marbles to choose from and a variety of settings to play in.Furthermore, the player will hear not just one but numerous music tracks, an opportunity to play with realistic marbles, and if your looking for human opponents there is an online multiplayer option available or all of you can share the same keyboard (I've not seen that since M.U.L.E.!). When all of these elements are blended together with an artistic touch, you suddenly have an original PC game experience that transcends age and gender. I would never have guessed that a game of Marbles played on a PC would be a good idea- but this is a refreshingly darn good game!
RIP - Most "More-fun-than-a-barrel-of-Monkeys" Game.
Every year I see a great many games made by independent developers. Whether these games are those that I read about and see, try-out due to curiosity, or those that I review, it is always an exciting experience when I am taken completely off-guard by a game. For myself, when I am surprised by a game's playability and fun-factor, it is something to cheer about when so many games come close to the mark, but miss because the developer failed to take a game-genera and make it uniquely their own. White Elephant Games has taken the tried-and-true game environment (the top-down shooter) and cranked-out something both astonishingly unique and terrifyingly fun in the form of their game, RIP.Had I not have had to review this game, I'd never have played this game, so I am grateful for my chance encounter with RIP. White Elephant molded a game that combines a good and funny sound environment, a whole-bunch of gameplay options, a healthy dose of light-hearted violence (?!?) and non-stop action. I have not run into a game this furious and funny in a long time, hence this game has dutifly earned the "More-fun-than-a-barrel-of-Monkeys" award. Well done!
When all is said and done, I want to give a sincere THANKS! to all of the Independant Game developers that have put thier dreams, hard-work, and talent into creating the games that I have played, still play, and will play (somewhen or another). Thanks for all of the FUN!





